macOS → visionOSPeel
A native workspace for individual Mac apps on Apple Vision Pro.
What I built
zschwendi.comDEVELOPER / SYSTEMS / PRODUCT
I build native software for Apple Vision Pro—and the systems that make it useful.
Spatial apps. Game runtimes. The whole path from low-level code to a product you can use.
Explore the workActual development capture. Drag to rotate the exhibit.
A USEFUL PLACE TO START
Different questions.
The same body of work.
117 connects a native runtime, Metal rendering, spatial input, and a usable Apple app. Peel shows the product side: a Mac companion and a Vision Pro client built around a daily workflow.
SELECTED WORK / 01—06
Original products and native ports.
Each with its own technical story.
macOS → visionOSA native workspace for individual Mac apps on Apple Vision Pro.
What I built
visionOS · iOS · iPadOSNative Halo: Combat Evolved with tracked aiming and immersive presentation.
What I built
visionOS · iOS · iPadOSAn Apple-platform fork of Muguet, with a native app and experimental third-person immersion.
What I builtOpenGOAL-based native ports, a shared launcher, game import, controls, and saves.
What I builtMinecraft running locally on the headset through ahead-of-time compilation.
What I built
visionOSAn original spatial RC flight simulator for Apple Vision Pro.
What I builtOTHER WORK
Agent workflows, 3D, video, and the little tools that make a computer more useful.

Model adaptation, geometry checks, Blender animation, and a finished workflow demo.
THE QUICK WAY IN
6 projects