ZACHARY SCHWENDIMAN / @ZSCHWENDI

I like working
through the whole thing.

The runtime, the renderer, the controls, the interface, and the details that make someone want to use it.

BACKGROUNDZachary Schwendiman

Independent developer.
Founder of Zephyr Studios.

I’m Zachary Schwendiman, usually zschwendi online. I build software across Mac, iPhone, iPad, and Apple Vision Pro.

My work includes original products like Peel and Rip, Apple-platform game ports, native utilities, and experiments with agents and 3D tools. A lot of it lives where systems engineering and product design meet.

The ports build on other people’s substantial work. Each project page names its foundation and explains what the Apple work adds.

What the projects show.

  • Systems and graphics. Native runtimes, ahead-of-time compilation, Metal, and stereo presentation.
  • Native product development. Launchers, import flows, controller input, saves, settings, and cross-device behavior.
  • Spatial interaction. Head tracking, tracked controllers, room reconstruction, and windows placed in space.
  • Tools and workflow. Agents connected to creative tools, small native utilities, and work that moves between code and physical objects.

For a conversation.

If you’re hiring, exploring a collaboration, or want to talk about the products, start with the work that overlaps with your problem. I’m reachable through LinkedIn and X.

Zephyr Studios is the home of the commercial apps. This is my personal project index.

Project demonstration